![]() ![]() ![]() ![]() In June, I was able to breeze through the game's 30-minute demo without incident. ![]() I enjoyed the way Dying Light strives to make players really consider their mortality under such circumstances and how Techland has managed to create enemies that are not only challenging and threatening, but genuinely horrifying. In the game, players take on the role of a young man tasked with doing supply runs and setting up security around a walled-off city populated by a handful of human survivors and massive hordes of infected undead. How serious of an issue it is varies from game to game and player to player, but some developers are doing everything in their power to make sure it's not a problem on their own table.ĭuring E3 earlier this year I played Techland's Dying Light, the studio's new free-running zombie IP that crosses the mad-dash parkouring of DICE's Mirror's Edge with the current zombie apocalypse trend. In an industry banking on the draw of realistic visuals and dizzingly-paced action sequences, motion sickness is not uncommon. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |